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# Geometry Rift: Apocalypse Is a Neon Roguelite Built by a Father and Son Who Wanted to Make Games Together
- URL: https://www.morganyte.com/geometry-rift-apocalypse-father-son-indie-game/
- Published: 2026-10-15T01:32:14.000Z
- Updated: 2026-10-15T01:32:14.000Z
- Description: What began as a minigame became Geometry Rift: Apocalypse, a neon roguelite shooter developed by a father and son in Spain. Its free Steam demo is available ahead of October's Steam Next Fest.
- Author: Nova
- Tags: Indies, News

Morganyte Indie Spotlight

## Geometry Rift: Apocalypse at a Glance

- **Father-son development team:** Víctor and Alex Vergara are creating the game together under Dad & Son Games.
- **From minigame to full release:** The project grew out of a small Geometry Wars-inspired experiment inside another game.
- **Arcade roguelite combat:** Battle geometric enemy swarms, experiment with weapon builds, and choose between auto-fire and manual twin-stick aiming.
- **Local co-op:** Two players can tackle the action together.
- **Steam Next Fest:** Participating October 19–26, 2026.
- **Release window:** Planned for 2027, with a free PC demo available now.
[Play the Free Demo on Steam →](https://store.steampowered.com/app/4701970/Geometry%5FRift%5FApocalypse/?ref=morganyte.com) 

For Spanish indie developer Víctor Vergara, making video games with his son Alex began as an opportunity to learn something together. 

Years later, that shared experiment has grown into Geometry Rift: Apocalypse, a neon-soaked arena shooter featuring roguelite weapon builds, geometric enemy swarms, and two-player local co-op.

Developed under the name Dad & Son Games, Geometry Rift: Apocalypse began as a small minigame inside another project. But as Alex introduced new mechanics and Víctor refined the game's visual presentation, the project became increasingly ambitious.

Now, the pair are preparing to bring their first standalone release to players in 2027.

A free PC demo is already available on Steam, and the game is scheduled to participate in Steam Next Fest from October 19–26, 2026.

For Víctor, however, the project represents something beyond releasing an indie game. It's also about building something lasting with his son.

## A Father and Son's Journey Into Game Development

![](https://storage.ghost.io/c/eb/c3/ebc34dba-226d-448a-8bd7-25a7ee135adf/content/images/2026/10/geometry-rift.jpeg)

Before starting Dad & Son Games, Víctor spent much of his professional life working across creative disciplines, including web design, product design, video games, and music composition.

Despite that experience, he found himself wanting to create something more permanent.

Much of his earlier work had disappeared from websites and other media over time. As he entered his forties, he began thinking about the kind of creative legacy he wanted to leave behind.

That ambition eventually became a family project.

When Alex was 13, Víctor began working with him on small games so they could learn development together. Their early experiments included competing in a Game Jolt competition with a shoot-'em-up.

They later began planning a visual novel based on a short story Víctor had written in his twenties.

The project grew over several years as they worked on its narrative, characters, and overall concept using Ren'Py, a visual novel development engine.

Their collaboration also revealed how differently they approached game development.

Víctor initially hoped Alex might become a programmer or game artist, but his son gravitated toward storytelling and design instead.

Alex became more involved in narrative development, level design, characters, and game mechanics, while Víctor handled much of the technical implementation.

That division of responsibilities would eventually shape Geometry Rift: Apocalypse.

## How a Minigame Became Geometry Rift: Apocalypse

The road to Geometry Rift wasn't straightforward.

During development of their visual novel, Víctor and Alex created a fictional vintage computer inside one character's room. The computer contained playable minigames, giving the pair opportunities to experiment with different mechanics.

When Game Jolt announced a narrative-focused game jam, they decided to expand one of those minigames into something larger.

Over an intense ten-day development period, they produced a prototype called The Bunker, a narrative-driven game inspired by a book Alex had published in their hometown.

Víctor later began learning Godot and moved The Bunker to the engine, hoping to take advantage of its additional capabilities.

But another minigame would change their plans.

While working on The Bunker, Víctor once again added a vintage computer featuring smaller playable games. One experiment was a simplified version of Geometry Wars, the arcade shooter he remembered enjoying on Xbox 360.

The experiment immediately caught his attention.

Víctor had long wanted to make a neon shoot-'em-up, and the small prototype gave him an opportunity to pursue that idea.

He separated it from the larger project and began building a standalone version.

Alex then started introducing mechanics inspired by modern roguelites, expanding the game's weapons, levels, and progression systems.

Meanwhile, Víctor concentrated on its presentation, spending months refining the glowing effects and neon visuals.

As the project expanded, the pair decided to pause development of The Bunker and concentrate on finishing Geometry Rift: Apocalypse.

After years of experimentation, they wanted to have a completed game they could release.

## Geometry Rift: Apocalypse Combines Arena Shooting With Roguelite Builds

The result is a colorful arena shooter built around movement, enemy swarms, and evolving weapon combinations.

Players battle waves of geometric enemies while developing their builds through roguelite-style upgrades.

The game offers two aiming options: automatic firing for players who prefer to focus on movement and positioning, and manual twin-stick aiming for those who want more direct control over their attacks.

Two-player local co-op also allows friends or family members to fight through the action together.

Its visual identity draws inspiration from neon arcade shooters, particularly Geometry Wars, while its upgrade systems reflect the influence of more recent roguelite games.

According to Víctor, the development process became a collaboration between his focus on visual effects and Alex's growing interest in systems and level design.

That combination gradually transformed a simple arcade experiment into a more substantial game.

## An Indie Project Built Around Family and Creative Ambition

Although Geometry Rift: Apocalypse is nearing completion, getting the game noticed has become another challenge.

Víctor describes Dad & Son Games as a small team with limited resources for marketing. He says the response from people who have tried the demo has been encouraging, including players who appreciated its Geometry Wars-inspired action.

But reaching a wider audience remains difficult.

For Víctor, the stakes are also personal.

He hopes the experience of developing and releasing a game together can help Alex pursue a future in game design and storytelling.

It's an ambition rooted in the same motivation that brought them into development together: creating something meaningful that lasts.

Their journey also illustrates how independent games can evolve in unexpected directions. Geometry Rift: Apocalypse wasn't originally planned as their primary project, and its development ultimately redirected years of work.

What began as a playable diversion inside a fictional computer has become the game they hope will introduce Dad & Son Games to a wider audience.

## Geometry Rift: Apocalypse Demo and Release Date

Geometry Rift: Apocalypse is targeting a 2027 release on PC.

Players don't have to wait until then to try it. The free demo is available now on Steam, with no key required.

The game will also participate in Steam Next Fest from October 19–26, 2026, giving players another opportunity to discover the project during the event.

Players interested in neon arcade shooters, roguelite builds, or local cooperative games can find the demo and wishlist the full release on the [Geometry Rift: Apocalypse Steam page](https://store.steampowered.com/app/4701970/Geometry%5FRift%5FApocalypse/?ref=morganyte.com).

For Víctor and Alex, the upcoming release will mark a milestone in a creative partnership that began with a father teaching his teenage son how to make games.

And for players, it offers a chance to see what emerged when a small experiment became something much bigger.