GrimKeep Rolls Onto PS5 and Steam November 30, With a Demo Out Now

Resolution Games’ dark fairytale roguelite lets you improve your odds by changing the dice themselves.

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GrimKeep’s Peddler shop displays a dagger, healing herbs and a sausage beside the player’s dice.
The Peddler offers items that can affect your dice and healing. Image: Resolution Games.

Key Takeaways

  • GrimKeep launches November 30, 2026, on PS5 and Steam for Windows and macOS, priced at $14.99 USD.
  • Combat combines a customizable bag of dice, poker-style combinations and equipment bonuses.
  • A Steam demo is available now, ahead of the full release.

GrimKeep, a turn-based roguelite built around dice and equipment combinations, launches November 30, 2026, on PlayStation 5 and Steam for Windows and macOS. Developer Resolution Games has announced a $14.99 USD price, and a Steam demo is available now.

The studio detailed the release in its October 6 announcement. The game sends players through a cursed city toward a princess waiting in its castle. You’re there to kill her, which puts a fairly unpleasant spin on the fairytale setup.

You Can Do Something About Those Bad Rolls

The appeal is in how much control you get over the bag. You can add and upgrade dice, remove ones that weaken your chances, and turn rolls into poker-style combinations.

Those combinations trigger equipment bonuses and damage multipliers. Dice can also carry special properties, including poison, healing and gold, while the Crucible lets you melt items and their abilities into something new.

That gives the familiar frustration of a bad roll somewhere productive to go. The question becomes whether your bag and equipment actually support the combinations you’re trying to land. For players who enjoy cutting dead weight from a deck, there’s an obvious attraction here.

Resolution says the full release will include seven playable heroes, seven dice types, 30 unlockable hero skills, more than 200 items and over 60 monsters. Those are full-game figures; the demo contains a portion of the game.

Game director David Filipe says the project grew out of an internal gameplay-sharing event and has been in development with a small team at Resolution for the past couple of years.

If the dice-building sounds like your kind of problem, you can try it before committing to the full game. The demo is already downloadable, so there’s no need to wait for launch day.